Having worked their way onto the
back of the leviathan upon which rested the Doom Grinder, the group
investigated the Forge Fiends and Guiltgorger Giants whom they slew. Felnar
detected magic within the Forge Fiends, cooling form, and after much investigation
he determined the source of the magic came from within the head area of the
Forge Fiend.
Moregrim hammered on the dead forge fiends head until it came off. Out
rolled an armored dwarf warrior woman, except with glowing red eyes and horns
coming from her head. She paused, rather than attack during surprise. She
regarded Moregrim's symbol of Moradin, and asked "You serve Moreadin. What
cause have you here?"
Moregrim: "We seek to stop the
Doom Grinder and the Oathbreaker."
"None may stop the Doom
Grinder!" She attacked and didn't even draw blood before she had 6 arrows
in her chest plate and was on the floor bleeding out. Aardgal had determined
that she was evil, so after rifling her belt pouch for her magic potions and
staunching her blood loss, the group examined the door behind her.
The doors were made of granite, incised with the anvil of Moradin set
with rubies. Moregrim knows enough that this signifies a great holy place of
Moradin, and were he more knowledgeable in the religious lore, he would know
more based on the number, placement and type of gemstones. Felnar found the
doors to be overwhelmingly magical. Aardgal searched the doors, and found that
where the seam of the doors meet, was fused rock. Perhaps they were not
actually doors, or were somehow magically fused.
The group decided to investigate elsewhere.
Next was a hallway with two doors, one further than the next. The first
door proved troublesome to open after two attempts, then the undead inhabitants
obliged the group by coming through the walls to slay them. A dozen dwarven
specters swarmed the group, and after much fighting, Ujjal was able to turn
half of them, while the second half was destroyed. Aadgal seemed very adept at
fighting them, and even used a magic item to restore some of the drained energy
from Shaft. When the second half of the specters returned, they two were
destroyed. Ujjal and Aardgal recognized holy symbols on some of the specters, and consulting with Moregrim, they were the dagger and coin symbol of Abbathor, dwarven god of greed. The rooms beyond proved to be a grim feasting hall, a kitchen filled with water, which flooded out when the doors were opened, and a long rotted pantry.
The next hallway showed a large
chasm inside this mountainous creature, and since the cavern had neither
floors, and seemed windy enough to deter air walking, the group decided to
explore elsewhere.
When the group returned to the fallen dwarven woman, she had expired of her wounds. Moregrim battered through the wall of stone, blocking the other hallways (cast by the forge fiend in the previous fight), they found the second forge fiend's head had come off and there was no one inside, and no sign of any one else.
Down the next hallway was an old dormitory, half of the cubicles had dwarves slain in their sleep long ago. From an ornate, still burning, central brazier issued forth a creature of smoke. Made of skull, claws and wings it was huge and attacked the group. With each swipe of it's claws the smoke clung and tried to suffocate. After several tense seconds it was destroyed. Ujjal and Felnar recognized it as a Belkar, an evil creature from the elemental plane of air, though bigger than anything they'd ever heard of.
The last hallway had a room with 4 slowly spinning illuminated columns in 12 alcoves. roughly 3' ft. in diameter. At top and bottom of each stone column was an iron tip, like a pencil. The columns were lit inside, and the sides had gemstones or stained glass runes, which illuminated dwarvish runes, casting them around the room like a kaleidoscope. Along the floor and ceiling were inscribed lines running from each alcove to each other alcove. A single door was some 25' ft. from the entrance.
Moregrim and Aardgal entered the room, and the slowly spinning collumns spun rapidly and whirled to other alcoves, narrowly missing Aardgal. The two made their way warily inside and a figure appeared before the far door.
Bare chested, a dwarven monk stood, with white runic tattoos over it's body and bald head. His red beard was long, and his eyes glowed with a white light. He acknowledged Moregrim. "Greetings." He stood with arms folded. He was very slightly intangible. Aardgal recognized him as a ghost.
Moregrim: "We come seeking answers. This place, the 'Doom Grinder'. Who controls it?"
Ghost: "Moradin controls it."
Moregrim: "Where is it going?"
Ghost: "It seeks the destruction of the Oath breaker."
The Ghost, seeming content with Moradin's presence, faded from view. When Moregrim and Aardgal approached the door, despite the spinning columns, the ghost reappeared. His demeanor grimmer. "None may enter the Vault of Mercy."
Moregrim: "OK. Works for me."
The group then decided to explore the airy chamber, which proved to have 4 mechanical manticores who flung spikes at the group. Finding no compelling reason to slay the constructs the group left. On their way towards the entrance they found an angry looking matronly dwarf in front of the Anvil Doors.
She had long white hair pulled back and a golden head band with a red gem stone which shone with a light which hurt the eyes to look upon. She wore Black and Silver robes, embroidered with golden thread with runes. A golden symbol of Moradin hung around her neck, and she carried a large war hammer of black metal.
Again Moregrim took the point in the conversation:
"You are the warrior of Moradin."
Moregrim: "Who are you?"
"I am the Forge Priestess."
Moregrim: "You seek the Oath breaker? Whom is it that you seek"
F.P.: "I do. I will bring the judgement of Moradin upon him."
Moregrim: "Who do you refer to?"
F.P.: "King Ezelgar, King of Karakast."
Moregrim: "Why?"
F.P.: "He trapped me here for 100 years. Long have I prayed for his destruction and finally Moradin has answered my prayers!"
Moregrim: "I will help you, if I can."
F.P.: "Then do no harm to the Doom Guides."
Moregrim: Is there a way to save Karakast?"
F.P.: "Slay the King or the Doom Grinder will."
Then she simply disappeared.